Set up a message node
Use a message node to play or show a message, and perform actions that don’t require input from the user.
Click a message node on the design canvas, to see its properties in the Node properties pane.
Warning:
Messages and actions found in a message node are executed in this order: first all messages, next all assignments, and last any throw event action or transition. If you want to set a variable (or entity) and use the new value in a message, make the assignment in a separate node (for example a decision node), upstream to the node where you want to use the variable or entity value.Setting up a message node involves these tasks:
- Use conditions to determine the desired messages or actions, if needed.
- Set one or more messages.
Tip: Use the View messages as selectors to review any message variations, by channel and output modality, directly on the compact messages, if desired. Once you have selected a modality, your selection persists as long as the current channel supports it. If you switch to a context where the applicable channel doesn’t support the selected modality, the modality selector falls back to the first modality available for the current channel. - Set assignments, if desired.
- Set the GoTo transition to the next node, or throw an event
- Disable barge-in at this message node, if required:
- If you want to disable barge-in for a specific channel, undock the desired channel, and select it.
By default, node-level settings apply to all channels. - Click the Node Settings icon
and turn on Disable Barge-in.
This will prevent users from interrupting any message issued at this node (in the context of the applicable channels). See Speech settings for more information on barge-in behavior.
- If you want to disable barge-in for a specific channel, undock the desired channel, and select it.
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